L2 Tiat

Classes

Nine archetypes, reworked for Tiat. See what every class gains over Interlude.

Warriors

Frontline endurance

Warriors

Sustained bruisers rebuilt around pressure over mobility. Low HP is a weapon — Frenzy, Pain for Gain and Immortality turn a losing exchange around. On Tiat, every exchange has weight.

Classes

Click a class to see what it gains or loses compared with Interlude.

Changes from Interlude: Gladiator → Duelist

Skills are listed at the class that first learns them. New skills did not exist in Interlude, Added ones are Interlude skills this line did not have, and Changed ones have another learn level or number of levels; names and icons come from the game client, a few descriptions follow the skill's effect on the server.

31 changes from Interlude on the Duelist line

Learned as Fighter

  • Mortal BlowChangedactiveLearn at Lv 3 · 9 levels(Interlude: Lv 5 · 9 levels)

    Attacks the target's vital points with 210 Power added to P. Atk. Requires a dagger or dual dagger. Over-hit is possible.

  • Power ShotChangedactiveLearn at Lv 3 · 9 levels(Interlude: Lv 5 · 9 levels)

    Makes a powerful long-distance attack with 187 Power added to P. Atk. Requires a bow. Over-hit is possible.

  • Power StrikeChangedactiveLearn at Lv 3 · 9 levels(Interlude: Lv 5 · 9 levels)

    Delivers a powerful blow that strikes the target with 84 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.

  • Create Common ItemChangedpassiveLearn at Lv 5 · 9 levels(Interlude: Lv 1 · 9 levels)

    Creates level 9 common items.

  • ExpertiseChangedpassiveLearn at Lv 20 · 7 levels(Interlude: Lv 20 · 5 levels)

    Increases expertise in using S84-grade equipment.

Learned as Warrior

  • Detect Insect WeaknessChangedactiveLearn at Lv 30(Interlude: Lv 32)

    For 10 minutes, increases damage against insects + 5%.

  • Detect Animal WeaknessChangedactiveLearn at Lv 35(Interlude: Lv 40)

    For 10 minutes, increases damage against animals + 5%.

Learned as Gladiator

  • Detect Plant WeaknessChangedactiveLearn at Lv 40(Interlude: Lv 46)

    For 10 minutes, increases damage against plants + 5%.

  • Divine InspirationChangedpassiveLearn at Lv 40 · 4 levels(Interlude: Lv 52 · 4 levels)

    Increases the number of buffs an individual can receive by 4.

  • Sonic BlasterChangedactiveLearn at Lv 40 · 37 levels(Interlude: Lv 43 · 37 levels)

    Hurls a blast of force with 1827 Power added to P. Atk. Requires a sword, blunt or dualsword and consumes 2 Sonic Focus charges; damage grows with the charges you hold. Critical is possible.

  • Sonic FocusChangedactiveLearn at Lv 40 · 8 levels(Interlude: Lv 40 · 7 levels)

    Adds 1 Sonic Focus charge, up to 8, at the cost of 25 HP. Requires a sword, blunt or dualsword.

  • Sonic MasteryNewpassiveLearn at Lv 40 · 8 levels

    With a sword, blunt or dualsword, a normal hit has a 15% chance (a critical hit 30%) to add 1 Sonic Focus charge, up to 8.

  • Detect Beast WeaknessChangedactiveLearn at Lv 45(Interlude: Lv 52)

    For 10 minutes, increases damage against monster + 5%.

  • Double Sonic SlashChangedactiveLearn at Lv 46 · 31 levels(Interlude: Lv 49 · 31 levels)

    Attacks the enemy with 3196 Power added to P. Atk. Requires a dualsword and consumes 3 Sonic Focus charges; damage grows with the charges you hold. Critical is possible.

  • Detect Dragon WeaknessChangedactiveLearn at Lv 50(Interlude: Lv 58)

    For 10 minutes, increases damage against dragons + 5%.

  • Expose VulnerabilityNewpassiveLearn at Lv 52

    When you are hit, 15% chance to expose the attacker for 15 seconds: P. Def. −10%.

  • Master of CombatChangedpassiveLearn at Lv 52 · 3 levels(Interlude: Lv 78)

    Max CP +5%, P. Atk. +80.

  • Sonic MoveChangedactiveLearn at Lv 52 · 2 levels(Interlude: Lv 62 · 2 levels)

    Increases Speed by 66 for 15 seconds. Requires a dualsword and consumes 3 Sonic Focus charges. Reuse 30 sec.

  • Sonic RageChangedactiveLearn at Lv 52 · 5 levels(Interlude: Lv 78)

    Strikes the enemy to gain 1 Sonic Focus charge, up to stage 4–8 by skill level. Requires a dualsword. Critical hit is possible.

  • HealthChangedpassiveLearn at Lv 56 · 3 levels(Interlude: Lv 76)

    Resistance to Poison +20% and Resistance to Bleeding +20%.

  • WisdomChangedpassiveLearn at Lv 56 · 3 levels(Interlude: Lv 76)

    Resistance to Hold +25%, Resistance to Sleep +25%, Resistance to Mental attacks +25%.

  • Duelist SpiritChangedactiveLearn at Lv 60 · 2 levels(Interlude: Lv 64 · 2 levels)

    For 20 minutes: Atk. Spd. +12% with a dualsword, and damage of attacks and skills in PvP +10%.

  • Archer's WillNewpassiveLearn at Lv 78 · 2 levels

    Speed +4. With a bow: Accuracy +8 and Attack Range +50. Attacks have a 3% chance to give P. Atk. +20% and Critical Rate +20% for 10 seconds.

  • Fighter's WillNewpassiveLearn at Lv 78 · 2 levels

    With a melee weapon: P. Atk. +100 and Atk. Spd. +10%. Attacks have a 3% chance to give P. Atk. +20% and Critical Rate +20% for 10 seconds.

  • Magician's WillNewpassiveLearn at Lv 78 · 2 levels

    M. Atk. +5%, Cast. Spd. +5%, M. Critical Rate +5%, MP Consumption -5%.

Learned as Duelist

  • Protection of AlignmentNewpassiveLearn at Lv 78

    Resistance to tendency attributes + 20. When damage is incurred, has a chance of additionally increasing M. Def. and Resistance to elemental attributes momentarily.

  • Protection of ElementalNewpassiveLearn at Lv 78

    Resistance to elemental attributes + 20. When damage is incurred, has a chance of additionally increasing M. Def. and Resistance to elemental attributes momentarily.

  • Protection of RuneNewpassiveLearn at Lv 78

    M. Def. + 15%. When damage is incurred, has a chance of additionally increasing M. Def. and Attribute Resistance momentarily.

  • Final SecretNewactiveLearn at Lv 79

    For 30 seconds, skill damage +30% against any target; in PvP, normal attack and P. Skill damage are raised further.

  • Weapon BlockadeNewactiveLearn at Lv 80

    Disarms the target for 5 seconds and raises its Disarm Resistance by 80 meanwhile. Requires a dualsword and at least 2 Sonic Focus charges.

  • Maximum Sonic FocusNewactiveLearn at Lv 83

    Instantly charges Sonic Focus to its maximum of 8. Requires a sword, blunt or dualsword.

Pick your side

Ask the community which archetype fits your playstyle — Discord has clan recruitment and build talk.